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It would also give players a reason to replay the game more than twice, which is never a bad thing in a superhero game. Another welcome change would be to have more decisions that would affect the story’s ending.Įither way, more choices would be a welcome addition if there were ever a sequel. Perhaps it could add a neutral option, like the original inFamous, where you could balance out Delsin’s choices throughout the game to ensure that your ending falls somewhere in between good and bad. I am glad that Sucker Punch gave players the option to choose between a good or bad ending, and I think it would be interesting to see if Sucker Punch would implement more endings into the potential sequel. He does not take responsibility for his ruthless actions throughout the game, and as such, dishonors not only his brother’s sacrifice, but his memory. I am not a fan of this ending, as instead of making Delsin grow as a character, he simply ends up being very childish. If Delsin has the Infamous karma status, he will rain down an Orbital Drop on the Longhouse to roll out the credits in true evil fashion. She explains to him that he has disgraced his ancestors and is no longer Akomish or welcome at the Longhouse. In this ending, Delsin also returns to the Akomish Longhouse, only this time he is greeted by Betty who is still in a wheelchair and struggles to get to the door.
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GAMES LIKE INFAMOUS SECOND SON FREE
With the D.U.P cleared out of Seattle, Delsin and his Conduit friends are free to take over and rule with an iron fist. Delsin kills Augustine and, instead of saving the prisoners for the greater good, he decides to free all of them so he can absorb each of their powers. In the evil ending, things pan out a little differently. In the end, he honors his brother’s memory by doing the right thing. This good ending shows that he has matured throughout the course of the game’s story arc. Personally, I believe that this ending suits Delsin as a character more than the game’s evil ending. The last thing you will see with this ending is the beautiful mural that Delsin paints for his fallen brother, Reggie. Then, he returns to the Akomish Longhouse to check on Betty, the woman who Augustine injured in the beginning of the game. Delsin vows that he will go to Curdun Cay and release all of the other Conduits that Augustine imprisoned. Delsin is widely regarded as a hero in Seattle, allowing Conduits and humans to finally co-exist in peace. In this ending, Delsin defeats Augustine, but doesn’t kill her, leaving her to face the consequences of her actions in full. At the end of inFamous: Second Son, if you made primarily good decisions throughout the story, you would get the game’s good ending. It truly is an extremely intriguing premise with limitless possibility, and I would love to see this potential come to fruition if the game ever got a sequel. Just imagine the potential in that! Delsin could literally become the most powerful Conduit we’ve seen to date within any inFamous game, simply because he has such a wide variety of powers to pull from. It would be nice to have inFamous 1 and 2‘s level of customization, but with say ten (or eleven) powers, as opposed to four.Īfter all, Delsin’s abilities allow him to absorb a lesser version of any power from any Prime Conduit. Plus, you are given the fourth and final power only after you complete the game, leaving it feeling like more of an afterthought when compared to some of the game’s other powers. InFamous 1 and 2‘s protagonist, Cole MacGrath, only had one power, but it was fleshed out more than any of the four powers within Second Son. I love the game, but one of the areas it felt like it was lacking was in the different selection of powers.
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If we ever see a sequel to inFamous: Second Son, I would absolutely love to see Sucker Punch crank up the dial on the types of powers available to Delsin, taking it from four to eleven.